We’re live in a rather humble little room at the W hotel in San Francisco, where Sony is showing off the latest prototype of their Project Morpheus VR headset to a handful of reporters.
Externally, the latest prototype looks… about the same.
At this point, though, it’s what’s on the inside of a VR headset that counts, though. Without beefy hardware, that sense of “presence” is lost.
Here’s what’s changed in Orototype 2:
– The 5 inch LCD has been bumped up to a 5.7″ Screen OLED Display with a resolution of 1920xRGBx1080
– It now has a 100 Degree Field Of View (Original: 90 degree FOV)
– 120Hz Refresh Rate (Up from 60hz). Higher refresh rate means less blur, better immersion, and less motion sickness.
– They’ve added three more LED trackers, bringing the total up to 9
– They’ve brought latency down beneath 18ms
And as they ended the presentation, Sony dropped one more bit of news: Project Morpheus will launch to consumers in the first half of 2016.
Story developing..
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